One student in our class owns a shirt that says, “No homework until my videogames are done!”. At first I thought it was a pretty funny shirt, but then it made me think, “What if videogames were homework?”Recently, I observed a youngster using the “Pict-o-chat” function on a Nintendo DS. In essence, the child can simply join a chat session with any DS users in the room and have a conversation! After taking a look at the Pict-o-chat screen, I noticed that (kids… cover your ears) the students were not only communicating, but writing!
I can’t tell you how often students don’t want to write, but to see them openly communicating via the DS was awesome! Granted, at the time, spelling was not an issue and the students were not working to problem solve, but I think there may be an educational value to the Pict-o-chat feature of the Nintendo DS. While I don’t have any current plans to use the DS, I am planning on investigating it as a possible tool to use in the classroom for group work and problem solving. Any thoughts?